Inferno
Leading the charge for everyone’s favorite yellow, chained kunai wielding ninja (oddly specific right?) is the Inferno variation. This variation builds upon the base move set of Scorpion in Mortal Kombat X, but adds in a little something special: demons. Scorpion now has the ability to summon demons in the middle of battle in order to attack his enemies and open them up to an onslaught.
Teleport: Down, Back, X
Spear: Back, Forward, Square
Minion: Grab Down, Back, Circle
Minion Charge: Down, Back, Square
Minion Drop: Down, Back, Triangle
Ninjutsu
Scorpion’s Ninjutsu variation swaps out demons for a pair of powerful blades. while this particular variation doesn’t add any new special moves, it has no qualms with removing the ones granted by the other variations. What Scorpion now lacks in ability variety, he makes up for in increased range for his physical attacks. Perfect for fighting against faster, elusive opponents.
Teleport: Down, Back, X
Spear: Back, Forward, Square
Minion Grab: Down, Back, Circle
Hellfire
If you couldn’t guess by its namesake, this variation gives Scorpion dominion over the flames of the underworld. Use long range attacks to burn your opponents, or give yourself a fire aura to teach a dangerous lesson to those who get to close.
Teleport: Down, Back, X
Spear: Back, Forward, Square
Takedown: Back, Forward, Circle
Fire Ball: Down, Back, Square
Hell Fire: Down, Back, Triangle
Flame Aura: Down, Back, Circle
X-Ray and Finishers
Fatalities
- (Mid-range) Down, Back, Forward, Triangle
- (Mid-range) Down, Back, Forward, Up
Brutalities
- Back, Forward + Square
X-Ray (L2+R2 with full meter)
Scorpion’s X-Ray attack is triggered by him launching himself towards the mid-section of his opponent. It can be blocked pretty easily so chain it into a combo or wait until your opponent is performing an attack before going for this neck breaking move.