The Taken King Primary Exotics
Tlaloc (Scout Rifle)- Release the storm. Hold nothing back.
- Grenadier- Kills increase grenade charge rate.
- Overflow- Better handling, rate of fire, and stability when Super is charged up.
- Eye of the Storm- As you take damage, the Tlaloc becomes more accurate.
Fabian Strategy (Auto Rifle)- Wait for enemy to make a mistake. Die. Stand by for Ghost Resurrection. Repeat as necessary.
- Crowd Control- Kills grant bonus damage
- Front Lines- Weapon receives increased handling, stability, and fire-rate when enemies are close.
- Life Support- Chance to regenerate health if you get a kill while critically wounded
Monte Carlo (Year Two) (Auto Rifle)- There will always be paths to tread and methods to try. Roll with it.
- Monte Carlo Method- Damage reduces melee cooldown. Kills have a chance to fully charge melee.
- Hip Fire- Bonus accuracy when not aiming.
SUROS Regime (Year Two) (Auto Rifle)- Nostalgia as a weapon of war. Style as a hallmark of victory.
- SUROS Legacy- Bonus damage in bottom half of magazine. Small chance to heal while damaging enemies
Zhalo Supercell (Auto Rifle)- An upcycled torrent of righteous thunder.
- Zhalo Supercell- Chance to chain lightning when enemies are in close proximity to eachother.
- Bolts from the Blue- Double Kills return ammo to the clip as well as grant extra Super energy.
- Persistence- The longer you hold the trigger, the more accurate the weapon becomes.
Hawkmoon (Year Two) (Hand Cannon)- Stalk thy prey and let loose thy talons upon the Darkness.
- Holding Aces- Two or more bullets in your magazine have a large amount of bonus damage.
- Luck in the Chamber- One random bullet does a lot more damage.
The First Curse (Hand Cannon)- “… is when death becomes an afterthought.”
- Dead Eye- Increased range, stability, and movement when aiming.
- Triple Tap- Rapid precision hits return one bullet to the clip.
- The First Curse- Precision kills while aiming will improve your range and stability until you reload.
The Last Word (Year Two) (Hand Cannon)- “Yours. Not mine.” – Renegade Hunter Shin Malphur to Dredgen Yor
- The Last Word- Bonus damage and stability. Do even more precision damage when not aiming.
- Fan Fire- Fires very quickly.
- Hip Fire- Bonus accuracy when not aiming down the sights.
Ace of Spades (Hand Cannon)- Don’t play your hand unless you’re sure you have that ace in the hole.
- Third Eye- Radar stays on while aiming.
- Maverick- Precision kills load one bullet into the clip (from ammo reserves).
- Firefly- Precision kills explode enemies.
The Taken King Special Exotics
Telesto (Fusion Rifle)- Vestiges of the Queen’s Harbingers yet linger among Saturn’s moons.
- Void Damage
- Harbinger’s Spark- Multikills spawn Orbs for allies.
- Unplanned Reprieve- Rounds attach to whatever they hit and explode.
- Battle Runner- Kills grant a temporary boost to sprint speed.
Invective (Year Two) (Shotgun)- “I tried to talk them down. They made a grab for my Ghost. After that it was a short conversation.” – Ikora Rey
- Solar Damage
- Invective- Regenerates ammo.
- Full Auto- This shotgun can be fired in full auto mode.
- Final Round- The last bullet in the clip does extra damage.
The 4th Horseman (Year Two) (Shotgun)- It’s not a holdout weapon, it’s a pathfinder.
- Arc Damage
- Return to Sender- Kills have a chance to return rounds to the clip.
- Thunderer- Can be fired in full auto mode.
- Final Round- The last bullet in the clip does extra damage.
The Chaperone (Shotgun)- “My mother had a shotgun we called the Chaperone. Kept us alive out there, before we got to the City.” – Amanda Holliday
- Solar Damage
- The Roadborn- Precision kills provide increased range, precision damage, and handling.
- The Survivor- While Roadborn is active, three quick precision kills will return to bullets to the clip.
- The Chaperone- This shotgun fires slugs and increases the guardian’s agility.
Hereafter (Sniper Rifle)- “Huddled at the mountain’s base, we had no choice but to beat our ploughshares into swords once more.”
- Arc Damage
- The Hereafter- Crouching increases zoom while aiming down sights, and allows you to aim under fire.
- Blinding Light- Precision kills will spawn a blinding flash on occasion.
- Perfectionist- Magazine is completely refunded if all shots in clip are precision kills.
The Taken King Heavy Exotics
Thunderlord (Year Two) (Machine Gun)- “They rest quiet on fields afar… for this is no ending, but the eye.”
- Arc Damage
- Lightning Rounds- Increased accuracy and fire rate as the trigger is held.
- Feeding Frenzy- Kills increase reload speed temporarily.
Truth (Year Two) (Rocket Launcher)- “…is where you seek it.“ – Lomar
- Void Damage
- Prototype Trueseeker- Aggressive target seeking.
- Grenades and Horseshoes- Rockets detonate if close to enemies.
Bold Caster (Sword)- With your own hands you forged the mighty Bolt-Caster. Now take it in hand and unleash its thunder.
- Arc Damage
- Arc-Forged Guard- Effective when guarding against Solar and Void.
- Tempered Light- Increased armor while sword is equipped.
- Sword of Thunder- Shoots a beam of Arc Light leaving a small storm.
Dark-Drinker (Sword)- With your own hands you forged the mighty Dark-Drinker. Now take it in hand and slake its thirst.
- Void Damage
- Void-Forged Guard- Effective when guarding against Arc and Solar.
- Tempered Light- Increased armor while sword is equipped.
- Supermassive Vortex- Releases a spiral of Void energy that fires in all directions.
Raze-Lighter (Sword)- With your own hands you forged the mighty Raze-Lighter. Now take it in hand and feed its flames.
- Solar Damage
- Solar-Forged Guard- Effective when guarding against Arc and Void.
- Tempered Light- Increased armor while sword is equipped.
- Phoneix Uppercut- Solar uppercut.
Sleeper Simulant (Heavy Fusion)- Subroutine IKELOS: Status = complete. MIDNIGHT EXIGENT: Status = still in progress.